package kotlinx.coroutines.script



object C {
    val tips by lazy {
        listOf(
            "MuMu模拟器需要设置鼠标模式才能成功初始化识别",
            "白名单功能可以使脚本自动同意好友的组队申请并拒绝陌生人",
            "若游戏左侧的功能被建议日志遮挡无法点击使用.可以在脚本设置中关闭显示",
            "MuMu模拟器需要关闭'后台挂机时保活运行'才能开启截屏权限",
            "在中途任意时间重开脚本.你需要'撞'见一个怪物让脚本强制回到正常状态",
        )
    }

    const val CREATE = "创建技能方案"
    const val P_LMR = "猎魔人"
    const val P_YMR = "野蛮人"
    const val P_SLFS = "死灵法师"
    const val P_SJJ = "圣教军"
    const val P_FS = "法师"
    const val P_WS = "武僧"
    const val P_KQS = "狂骑士"

    const val S_JL = "基库拉斯激流"
    const val S_SM = "纳马力神庙"
    const val S_HM = "毁灭终焉"
    const val S_FW = "疯王李奥瑞克入侵"
    const val S_HY = "回音冰窟"
    const val S_JT = "崔斯特姆大教堂"
    const val S_RH = "融魂深渊"
    const val S_FB = "风暴之海"
    const val S_YW = "遗忘之塔"
    const val S_FM = "法希尔之墓"
    const val S_MY = "沉寂庙宇"
    const val S_IMM = "不朽秘境" // 服务器key 不要改 value
    const val S_GBTS = "古堡探索" // 服务器key 不要改 value
    const val S_LX = "恐惧裂隙"
    const val S_TZ = "挑战秘境"
    const val S_GBWJ = "古堡防卫无尽"
    const val S_FS = "钓鱼"
    const val S_RD = "随机地下城"
    const val S_DY = "初代打野"
    const val S_DY2 = "打野-官方"
    const val S_DYWS = "打野-沃桑烂木林"
    const val S_DYLX = "打野-裂隙"
    const val S_DYZZ = "打野-站桩"
    val professionList = listOf(P_LMR, P_YMR, P_SLFS, P_SJJ, P_FS, P_WS, P_KQS)

    const val AREA_CUSTOM = "自建坐标路线"
    const val AREA_WS = "沃桑"
    const val AREA_MY = "阿什沃德墓园"
    const val AREA_HSL = "黑森林"
    const val AREA_SH = "夏斯尔沙海"
    const val AREA_CSG = "库勒的藏书馆"
    const val AREA_BRFD = "拜尔芬岛"
    const val AREA_ZWYSD = "扎瓦因山地"
    const val AREA_BXTY = "冰雪苔原"
    const val AREA_XFZY = "刑罚之狱"
    const val AREA_LFYS = "凌风要塞"
    const val AREA_STBLK = "斯塔布雷克"
    val areaList = listOf(
        AREA_WS, AREA_MY, AREA_HSL, AREA_SH, AREA_CSG, AREA_BRFD, AREA_ZWYSD, AREA_BXTY, AREA_XFZY, AREA_LFYS, AREA_STBLK
    )
//    const val FP = "站桩"
//    const val SP = "[站桩]"

    const val V_ENEMY_HP = "敌人血条"
    const val V_ROCKER = "摇杆"
    const val V_PLAYER_HP = "玩家血条"
    const val V_CENTER_LINE = "中线"
    const val V_MEDICINE = "药水"
    const val V_INTERACT = "交互"
    const val V_ATK = "普攻"
    const val V_SKILL_A = "技能A"
    const val V_SKILL_B = "技能B"
    const val V_SKILL_C = "技能C"
    const val V_SKILL_D = "技能D"
    const val V_SKILL_E = "技能E"
    const val V_SKILL_F_800 = "技能F姿态"
    const val V_SKILL_F_800_B = "技能F姿态B"
    val userOperatePanel by lazy {
        listOf(V_MEDICINE, V_INTERACT, V_ATK, V_SKILL_A, V_SKILL_B, V_SKILL_C, V_SKILL_D, V_SKILL_E, V_SKILL_F_800, V_SKILL_F_800_B)
    }

    const val SMALL_MAP = "小地图"
//    const val DANGEROUS = "*"
    const val V_MAP = "地图"
    const val V_MAP_BACK = "地图返回检测"
    const val V_MAP_GLASS = "地图搜索"

    const val CASTLE_ENEMY = "古堡敌人"

    const val F_AREA_BRFD = "拜尔芬岛_马尼克斯"
    const val F_AREA_MY = "阿什沃德墓园_杜兰德"
    const val F_AREA_BXTY = "冰雪苔原_肯纳里克"
    val fishingAreaList = listOf(
        F_AREA_BRFD, F_AREA_MY, F_AREA_BXTY
    )

    const val ERROR_END  ="异常终止"

//    fun parseEnemyName(name: String): String {
//      return  if (name ==" enemySMapO") return "橙怪"
//        else if (name ==" enemySMapP") return "紫怪"
//        else  if (name ==" enemySMapY") return "黄怪"
//        else  if (name ==" enemySMapB") return "蓝怪"
//        else name
//    }
}